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After selecting a character race, players are limited in choosing a character class based on that race, with the most radical exception being the Beorning race, which only allows the Beorning class.

Mines of Moria added the Rune-Keeper and Warden classes, while a tenth Beorning class was added in a regular update on November These three additional classes have to be unlocked by both free-to-play players and subscribers either through the in-game Store or by purchasing the Mines of Moria expansion.

A character of each class can further specialize in one of the three trait lines that further determine their skills and combat role.

While players can switch between different trait lines at will, each requires a specific set of gear and Legendary Items to complement and fully utilize it.

In addition to Class traits, Racial and Virtue traits can also be earned and upgraded by completing specific quests and deeds. An in-game currency of gold, silver and copper coins allows player characters to accumulate wealth by completing quests and selling obtained loot and crafted items to NPCs or other players.

Currency can also be used to acquire equipment from NPCs or players, pay to repair equipment after combat, fast travel, buy crafting materials, and purchase a house.

Players can trade face-to-face, via in-game mail, or at in-game Auction Houses. LOTRO points formerly "Turbine points" are used in the in-game store and can be both purchased with real money or earned in-game.

LOTRO points can be spend on content unlocks, character boosts and convenience upgrades as well as "Mithril Coins", a meta-currency for various game-related purchases.

The game also features a wide variety of barter currencies for specific regions, group instances and seasonal festivals, which are either placed in character bags or a Store-purchased "Barter wallet".

On reaching Level 15, players can purchase a house in an instanced neighborhood, which is shared between all of their characters on the same game server.

Houses come in different sizes and include chests for additional storage, but require a weekly maintenance rent using in-game currency and can be locked on failure to pay upkeep.

Players can decorate their houses by placing decorations and furniture obtained as rewards for various in-game activities, such as quests, deeds or seasonal festivals.

Originally four themed neighborhoods were available based on the four playable races: Dwarves, Elves, Men and Hobbits.

With the release of the first region in Gondor , Premium Housing became available in the Cape of Belfalas area, with upkeep required in Mithril Coins instead of gold.

Deeds are a means of tracking accomplishments for each character that are not part of any quest. Most common are regional deeds, found in all of the game's landscape regions, including Explorer, Slayer, Lore and Reputation deeds.

Deeds are generally discovered upon completion of one of the goals of the deed e. Other deeds include those tied to individual character's class or race, while Epic story deeds are advanced by completing quests in the Epic Quest line.

Additional deeds are also found in conjunction with the Skirmish and Instance features. A final Deed category is the Hobby, related to fishing, which currently is the only in-game Hobby.

In addition, there are 'Meta' Deeds that require completion of several other deeds, usually all of the deeds in a region or in an Instance Cluster.

Reputation is the measure of how well acquainted a player is with a specific group or faction. Each region in The Lord of the Rings Online features one or several factions, reputation for which may be gained by completing quests, deeds, defeating specific monsters and using Reputation items.

Reputation factions in the original game and in the Mines of Moria favored advancement by collecting and using Reputation items, while those from Siege of Mirkwood onward lean towards repeatable quests that provide a set amount of Reputation each day instead.

Each Reputation faction includes vendors with a set of specific rewards unlocked at various tiers, ranging from cosmetic pets and outfits to top-tier weapons and armour.

Crafting Guilds are special Reputation factions for the crafting skills that provide access to exclusive crafting recipes, and each character can join up to two Crafting Guilds at a time.

A fellowship is a band of up to six characters, created to complete quests and group instances, which can be formed and disbanded by the leader at any time.

All players in a fellowship can communicate with each other in the fellowship chat panel, where a conversation is seen by all fellowship members.

The fellowship leader also has the ability to invite or dismiss a member at any time. Members in a fellowship will also appear to each other on the regional maps, which enables them to easily find one another in the game world.

A fellowship can also be transformed into a Raid, which can be composed of up to four separate fellowships and can contain anywhere from 6 to 24 players.

Fellowships including those found in raids can use the Fellowship Maneuver system to perform special group moves.

Fellowship Maneuvers occur randomly and require that the target be stunned or knocked down in any group encounter with a "signature" or higher difficulty enemy.

Certain classes also have special skills that can initiate Fellowship Maneuvers when triggered. When a Fellowship Maneuver is initiated, every player within the area will get a color wheel on their screen to choose one of four skill contributions, with different combinations resulting in different powerful attacks.

Fellowships are required to complete many of the group instances, which come in several different variations. A typical "instance" alternates between groups of strong enemies and boss encounters which often features unique game mechanics and provide a chest of rewards upon defeat.

While some group instances are fixed in both their size and intended level, others can be played on different group sizes, levels and tiers of difficulty for progressively higher rewards.

Monster Players in the game can also join Fellowships, though they are named Warbands instead. Monster characters see below in a PvP zone also gain access to the Fellowship Manoeuvers panel, which are renamed to Warband Maneuvers.

The game's environment is J. It has been noted that the game's license does not cover rights to any other works in Tolkien's legendarium , such as The Silmarillion.

It is then divided into separate "Regions", which are then further further sub-divided into "Areas". In the original game regions the area division served mostly navigational purpose, but from Enedwaith onwards each area usually has a distinctive landscape aesthetic and its own separate storyline.

The game's distinction of regions does not always match that of Tolkien's original definitions: for example, Northfarthing of the Shire is considered to be part of Evendim region, Rohan is considered to be part of Rhovanion and Kingdom of Gondor is split into several smaller regions.

Each region in the game contains non-player characters NPCs and quests within an established player character level range, with the main Epic storyline usually serving as a guide between the region's areas in progression from lowest to highest level.

Each region also has a capital settlement, but only a few regions feature a proper "hub" for player activities, which is commonly defined as an area which includes all major in-game services for player characters, such as vault-keepers, auction houses and crafting halls.

It is important to note that each Region is considered to be permanently set in a specific point in time during the War of the Ring despite the passage of time in the main story: this means that many characters such as Gandalf or Aragorn can be present in multiple places at once if those places are set during different portions of the story.

Several major locations are even permanently available in more than one state: for example players can freely move from Isengard flooded by the Ents to Isengard at the height of Saruman 's power and from Minas Tirith rebuilding after the battle of the Pelennor Fields to Minas Tirith before the battle, with the enemy still at the doorstep.

Classic Player vs. Free People characters can only "spar" each other on request and for no rewards. Monster player characters are always of current maximum level and advance by gaining Infamy Ranks instead.

Infamy is awarded for killing Free People characters, and higher ranks give access to better equipment and stat ratings. The quests, deeds and titles are similar to those of the regular characters, but Monster players are unable to leave the confines of the PvMP area and interact with Free People characters who do not wish to be a part of it.

Originally, the only PvMP are was the Ettenmoors , where Free Players could travel and battle Monster players for control over the five keeps and minor outposts.

Each game region contains from several dozens to over a hundred "Regional" quests which can be standalone missions or part of complete storyline with a clear culminating point, which often runs parallel to the Epic Story.

The main storyline also known as the "Epic Quest Line" is presented as a series of "Books", which consist of series of quests called "Chapters".

Initially eight Books were available at the game's release, with a new book added with each content update. After the game's transion to free-to-play new Books stopped being strictly tied to updates, with some major updates containing no new Books while others adding several Books at once instead.

The original Epic Story focused mostly on events that were new additions to the Lord of the Rings story by the creators of the game. Starting shortly after Frodo and his company had left the Shire , the player character makes it to Bree , where they become acquainted to Aragorn and Gandalf and become involved in the larger affairs of Middle-Earth.

After initially following in the footsteps of Aragorn and the Hobbits to Weathertop and the Trollshaws where they track the single Black Rider that was not swept away at the Ford of Bruinen , the player character soon gets involved into a campaign against resurgent Angmar , eventually stopping the plans of several powerful servants of The Witch King across Eriador.

Under orders of King Dain Ironfoot , a company of dwarves from Erebor known as the Iron Garrison is sent to investigate and potentially reclaim Moria.

By sheer luck, they arrive mere days after Gandalf had fought and defeated Durin's Bane , throwing the denizens of Moria into disarray. Making an alliance with the Elves of Lothlorien the dwarves attempt to hold their ground when a personal emissary of Sauron himself arrives from Dol Guldur to put an end to their expedition.

This story concludes in the Siege of Mirkwood expansion where the Galadhrim launch a major assault against Dol Guldur in an effort to draw the Eye of the enemy away from the Fellowship as it departs from Lorien.

Lady Galadriel tasks the player with leading the Rangers of the North to the aid of Aragorn in the south and the player travels across Eriador to assemble the Grey Company from their Ranger friends with whom they had become well-acquainted during the Angmar campaign.

Led by Halbarad and the Sons of Elrond , the Grey Company rides south but encounters several perils, first losing several Rangers in Enedwaith and then suffering another major loss due to a betrayal in Dunland.

Saruman 's forces block the Company's passage across the Fords of Isen and as the Rangers recuperate, Lady Galadriel summons the player back to Lorien and tells them to follow the Fellowship down the river Anduin.

Accompanied by a girl from Dunland, an elf from Lorien and a man from Rohan , the player follows the Fellowship to the Falls of Rauros, after which they follow the Three Hunters into the land of Rohan where they become closely familiar with many of the local rulers.

After the Grey Company follows into the Paths of the Dead, the player follows them and arrived into Gondor , which is now besieged by the Corsairs of Umbar.

After making a stop at Dol Amroth , the player catches up with Aragorn's forces and takes part in the Battle of Pelargir , after which Aragorn bids them to find and inform either Faramir or Gandalf in Minas Tirith while his men will sail up Anduin in the Corsair ships.

Unable to pass through the enemy blockade at Harlond, the player takes a detour through Ithilien and eventually reaches the besieged Osgiliath , narrowly escaping with the remaining Rangers of Ithilien and reaching the White City just as Faramir is shot by a Morgul dart and rendered unconscious.

The player then joins the assembled Host of the West that marches through North Ithilien into Dagorlad and fights at the Battle of the Black Gates from where they see the One Ring destroyed and the forces of Sauron finally defeated.

As Aragorn is crowned the King of Gondor, the Free Peoples of Middle-Earth begin to explore the lands of Mordor which were closed to them for over a thousand years.

Karazgar's forces assault Erebor but are repelled and a company of dwarves departs to reclaim their ancient strongholds in Ered Mithrin , believing them to be safe after the defeat of Sauron.

They battle against Karazgar until Gandalf's reveals his weakness and learns that Karazgar desires the very book that he carries. Gandalf departs to the lands of Beornings in the Vales of Andiuin, where he and the player meet with the entourage of Lord Elrond who accompany Lady Arwen to her wedding in Minas Tirith.

Vivendi Universal Games , the parent company of Sierra, secured eight-year rights to produce computer and video games based on The Lord of the Rings books in Vivendi announced an agreement with Turbine in to produce Middle-earth Online at that time expected to be released in A closed beta was announced on September 8, An open beta began on March 30, , and was open to all who pre-ordered the game's Founders Club edition.

On April 6, , the beta opened to the public. In April , Salon. One developer stated that the design rule was for weddings to be allowed if examples could be found in the book, as between elves and humans.

The online magazine for gay gamers , GayGamer. The game was developed and maintained by Turbine after Jeffrey Anderson secured the rights from Vivendi.

Peters announced a new roadmap for the future of Lord of the Rings Online , including improvements to the legendary item system, new fellowship quests, and various "quality of life" fixes.

While a reason was not given for the transition, it was assured that the game would continue with new development.

European players had a similar program from Codemasters. However the lifetime subscription option is no longer available and is unlikely to return.

On June 4, , it was announced the game was to add a free-to-play option in the autumn, with an in-game store. Free-to-play was successfully launched in North America on September 10, After a delay in Europe, free-to-play went live on November 2, After a transition period of a few days, they reopened under a unified Lord of the Rings Online global service.

On November 1, , a beta of the OS X version was released [28] and a bit client was added in June The game features a variety of original music, with most regions and instances containing a selection of specific themes, most of which was composed by either acclaimed video game composer Chance Thomas or in-house composers including Stephen Digregorio, Geoff Scott, Brad Spears, Egan Budd, Matt Harwood and Bill Champagne.

According to Thomas, all references that were made to the music of the peoples of Middle-earth in the books were used to extrapolate as much information as possible about the instruments and styles that each race would have used to create their music.

This information was then used as the base for creating the score. Neither Siege of Mirkwood nor Rise of Isengard expansions received a dedicated soundtrack release, with no music added to the game between and made officially available until the Riders of Rohan expansion, for which Chance Thomas returned to work on LOTRO after years of absence, releasing a soundtrack available both on CD and as digital download.

Music for the next year's Helm's Deep expansion was entirely composed by Stephen DiGregorio and was released as an album on Soundcloud [32] while music added between and was likewise not covered by any official releases.

In Chance Thomas returned once more to contribute music to the game, releasing a soundtrack album for Mordor expansion in addition to a commemorative 10th Anniversary Soundtrack which covered a collection of his work for the game from all previous soundtracks.

After Mordor all music so far has been composed by Bill Champagne, with full soundtracks for free updates and expansions alike released on the game's YouTube channel.

Soundtrack for Lord of the Rings Online has received much praise for its quality and variety. In keeping with Tolkien's heavy use of song and music in his books, [35] Lord of the Rings Online has a player music sub-system akin to MIDI that has been the subject of a Harvard anthropological study.

Using keyboard macros , instruments can be played in real time on three octaves and abc notation , with the music broadcast to nearby player characters.

Players can also play pre-programmed pieces from user-created. Players often hold impromptu public performances, in solo or as bands at places such as The Prancing Pony Inn in Bree.

Communities also regularly organize music events and mini-concerts such as "Weatherstock": Woodstock above the Weathertop.

The Lord of the Rings Online received wide universal acclaim thus far, as reviews continue to appear since the game's initial release.

IGN ranked it a similar 8. For the film series, see The Lord of the Rings film series. For other uses, see The Lord of the Rings disambiguation.

For other uses, see War of the Ring disambiguation. Fantasy Adventure. Main article: Poetry in The Lord of the Rings.

Main articles: Tolkien's artwork and Tolkien's maps. Main article: J. Tolkien's influences. Main article: Themes of The Lord of the Rings.

Main article: Translations of The Lord of the Rings. Main article: Reception of J. Main article: Adaptations of The Lord of the Rings. Main articles: Middle-earth in film and The Lord of the Rings: film versus book.

Main article: Works inspired by J. Further information: Middle-earth in video games. The two were in fact first and second cousins, once removed either way his paternal great-great-uncle's son's son and his maternal great-aunt's son.

Lewis's "lies breathed through silver", writing the poem Mythopoeia to present his argument; it was first published in Tree and Leaf in The Lord of the Rings 50th Anniversary Edition.

This special 50th anniversary hardback edition of J. Tolkien's classic masterpiece includes the complete revised and reset text, two-fold out maps printed in red and black and, unique to this edition, a full-colour fold-out reproduction of Tolkien's own facsimile pages from the Book of Mazarbul that the Fellowship discover in Moria.

The Lord of the Rings: Tolkien's Epic. Tolkien's Art: A Mythology for England. Toronto Star. Archived from the original on 9 March Retrieved 8 March The Tolkien Society.

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Tolkien and his legendarium. October He claims, in essence, that the story was already written Tolkien: A Biographical Sketch".

Archived from the original on 3 March Retrieved 16 June The J. Tolkien Companion and Guide: II. Reader's Guide.

Tolkien Finally Speaks Out". Archived from the original on 10 February Archived from the original on 19 December Connotations: A Journal for Critical Debate.

Archived from the original on 8 November Retrieved 15 May Journal of Tolkien Research. Article 4. Archived from the original on 1 August Journal of Tolkien Studies.

Tolkien ' ". Article 2. In Drout, Michael D. Tolkien Encyclopedia. The Road to Middle-Earth Third ed.

Tolkien Encyclopedia: Scholarship and Critical Assessment. University of Toronto Press. National Geographic News. National Geographic Society.

Archived from the original on 16 March Retrieved 4 October Tolkien" in Ukrainian. Archived from the original on 25 April Retrieved 6 November Tolkien's The Lord of the Rings.

Palgrave Macmillan. Niekas : 37— Fisher, Jason ed. Reading John Buchan in Search of Tolkien. Mythopoeic Society. Archived from the original on 23 December Retrieved 3 June Lobdell, Jared ed.

Narrative Pattern in 'The Fellowship of the Ring'. A Tolkien Compass. Open Court. Kent State University Press. Houghton Mifflin.

The Corruption of Power. November Ignatius Insight. Kerry, Paul E. Fairleigh Dickinson. Retrieved 26 March Catholic Education Resource Center.

Archived from the original on 20 December Retrieved 20 December The Gospel According to Tolkien. Westminster John Knox Press. In Driskill, Qwo-Li ed.

University of Arizona Press. Modern Fiction Studies. Chance, Jane ed. University Press of Kentucky. Merlin Unwin Books. New Line Cinema. Archived from the original on 4 March Retrieved 22 January Archived from the original on 30 January Retrieved 21 February Tolkien encyclopedia.

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June Archived from the original on 31 January Archived PDF from the original on 5 November Archived from the original on 8 September Archived from the original on 7 October Archived from the original on 1 December Retrieved 30 November Guide to the Names in The Lord of the Rings.

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Tolkien Television documentary. Visual Corporation. The Observer. Archived from the original on 2 October Archived from the original on 9 April Retrieved 13 May The New Republic.

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Lord Of The Rings Book Online Amazon’s making a new Lord of the Rings MMO

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